At each stage they have very different behaviors and issues.ĪP : Fans can create skins through the program "Sims 2 Body Shop" and swap them on the Internet. The Sims age very smoothly now from a baby to a toddler to a child to a teenager to an adult and then an elder. The wants are relative to their age level. Wright: This guy wants to have an affair with the neighbor and she wants to get a promotion in her job and the daughter wants to run away with her boyfriend. You have to step back and say, 'Where am I going to draw the line? What balance do I want to achieve here? Putting the player in some of these ethical quandaries, that's where a lot of the dramatic interest comes from.ĪP : So it's sort of a juggling act of all their different desires. The Sims will frequently have wants that are in conflict with each other. Wright: That's where you have to make real value judgments. His wife and child probably have different aspirations, right? The game will tell you, "My want is romance and I want to meet the next-door neighbor." Then if you do that, it'll change and say, "I want to kiss her now." It cascades.ĪP : So if you create a family, and the husband's aspiration is romance, he may want to have an affair with the sexy neighbor. On the want side, that is driven by their aspirations. On the fear side traumatic things can happen to them and they can form phobias or negative associations. And they'll make better decisions, minute to minute.ĪP : How do you know what will make your Sim happy? With higher self-esteem you can go more and more hands-off and you're basically buying yourself freedom as a player. Wright : That's where it has an impact on how much time you have to spend managing them. Or if they want romance, but don't have any lovers. If their aspiration is wealth and they're poor, as they get older and older, it's really going to be a drag on their self-esteem because they didn't meet up with what they wanted. knowledge, romance, wealth, family and popularity. In an interview with The Associated Press, Will Wright, the creator of "The Sims" games, says he hopes the same thing will happen to players.ĪP : The original Sims had a lot more to do with survival - eating, working, cleaning up - but the sequel puts the chores aside. The characters in "The Sims 2" - which was released in stores last week - are born, grow older, make friends and enemies, struggle for success, and try to become better people before they're finished. The answer can reveal itself by the way you play "The Sims 2," the highly anticipated follow-up to the "real life" personal computer game "The Sims," which placed omnipotent players in control of the fates of digital people. LOS ANGELES (AP) - If you could play God, would you be kind, cruel or just careless?
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